Time really flies, we gather at a friend's home, fighting for a radius of a few miles the only one eight machines handle still in control of the scene yesterday, the streets of the blink of an eye but saw people holding iPhone, bow to play tower defense. buy gems app leading the rapid development of the rise of new game types, iOS devices are also hot on the traditional console gaming enormous challenge. What is the future of the two platforms to kill a badly beaten or ongoing coexist with each other, which is why many people are concerned about.
iOS strong
It in terms of gameplay, mobile games have at the moment in this environment touted by the people all the elements: portable, simple, fast, playable, approachable. The accelerating pace of life and the pressure gradually increases also encourage people tend to choose those "quick" way of leisure. This is both in the field of books or television fields are the same, the game market certainly no exception.
Mobile industry research firm Flurry has released research report, said they found in the survey Android and iOS users daily on smartphones and tablets using the application, the average duration of 2 hours 38 minutes, which spent in other applications outside the browser on accounted for 80% of the time, this one had a single game 32%. Since the iOS platform more perfect business model, attracting a large number of game developers, but also makes iOS users compared to other platforms, the more often to play the game. With these advantages, coupled with the iPhone, iPad, iPod touch in the domestic market continued to hit, iOS game market is not a rapid expansion of surprising things.
Let us use the most well-known tower defense games as an example to illustrate. On a simple tower defense games, players need to do is skillful operation of the main towers under the cloth, and then wait for the enemy to set checkpoints along the route to attack, and then based on the actual fighting and funds held adaptable, defense of their own to enhance and complement the enemy troops until exhausted or the player you want to protect the target is destroyed. Rules of the game so simple and neat, just at a lower cost will be able to produce a large number of points, plus the desired operation less, of course, will be more crowd favorite. Even if it has a highly repetitive shortcomings, but also because a single player game time usually is not too long and this characteristic is offset.
In summary, the leisure class, mainly in gameplay with affinity and low-threshold Apple's iOS platform game with the further expansion of the mobile device market, showing a very aggressive development trend.
Home machine has now tired
Compared to the booming iOS gaming market, the traditional console games that one becomes already retired. The limitations of the traditional home machine is that it limits the player's entertainment in front of the equipment, plus the game type and the way to use the diversity and complexity, so that less and less time in the modern entertainment powerless. In addition, the more expensive the game software prices are somewhat limited its market to expand.
Faced with this unfavorable situation, in addition to game developers to introduce more fast track "car gun ball" games, console manufacturers who will use the function outside the traditional gaming experience to try to attract more consumers, it surprising. Leaving aside has been unusual way to go not to mention Nintendo, Microsoft led the way to the "occupation living room" as the goal, Xbox One build into a co-movies, internet, television, socializing, gaming is a multifunctional entertainment platform. Only Sony PS4 still hold high the banner of pure gaming experience.
These negative factors together, it seems that heralds home machine industry losing battle, but in fact the outcome is still very hard to say.
Same thing
Game console with more powerful hardware specifications, making its games in visual effects and depth of content on the iOS platform to be far better than in most of the works Marvel War of Heroes. Years of continuous development and evolution of the market and let the game become very sophisticated and mature system. Players may also remember that people often hanging in the mouth of the "ninth art" is the word, which is used to describe those who have such a value game.
Because of this, the traditional type of game has always been able to maintain a considerable amount of core gamers, they high degree of loyalty, for the game's content, depth, maneuverability so elements have their own high demand. These requirements, the current mobile gaming is clearly unable to meet, because the players for portable mobile devices, crisp requirement makes iOS developers rarely considered in making such a platform to meet these core gamers too many games.
From 2013 Microsoft, Sony, Nintendo reported earnings point of view, this generation console with worldwide sales have already exceeded 200 million, on Xbox 360, PS3 and Wii vitality of view, this data will continue marching toward 300 million.
From some of the current situation, we may be able to see a trend. Wii U sold well in view of the fact that Nintendo had planned to release a new developer tool kit, hope they can be transplanted to host up mobile games, games to fill the vacancy, additional equipment appealing.
Xbox 360 and PS3 small independent game market has been very busy, but also very popular among the players like it. Although the two do not necessarily coincide completely in the game, but the concept is similar. Microsoft and Sony have said that the next-generation consoles will continue to support independent game market, but also an affirmation of this route.
Apple has, iOS 7 allows us to see the release of Apple's more emphasis on the game field. Most worth mentioning is the new API in the game MFI (accessories authorization, Made For iDevice) more open support. This will allow players on iOS devices can also obtain a similar operation console game experience, which only comes with touch-screen, the operator has been at a disadvantage mobile platform is critical, the future will also stimulate more different types of games appear .
Many iOS masterpiece like Kingdoms of Camelot series, Arcane Empires Cheap gold, all game elements with orthodox works, they are also subject to players like this you can see the traditional elements of the game in the mobile platform is not without demands. Take Arcane Empires for example, although due to the virtual keys to reduce the inconvenience caused by operation, reducing the intensity of the fighting, but that awkward feeling is always still there, but also affected the game's popular level. The introduction of the new MFI also helps us to see in the game more exciting combat system.
Overall, iOS gaming platforms and console platforms, respectively, are each currently have incomparable advantages, both have a relatively stable user groups. Therefore, the next they are for a long period of time should be gradually closer to each other, and at an intermediate point of a balance, and then into a relatively stable coexistence.
We are in an unprecedented pluralistic society, and that this means different things all have their unique culture and the foundation of the audience, as long as there is a market demand is there, they will continue to exist.
iOS game market with strong aggressive, for example: Kingdoms of Camelot (gems koc). makes it possible to have the strength began to encroach traditional areas, but due to the limitations of mobile devices, Apple also had to make the necessary improvements. As players, we need not lament for the rise of a device or platform or decline, what they want and have fun is most important.
iOS strong
It in terms of gameplay, mobile games have at the moment in this environment touted by the people all the elements: portable, simple, fast, playable, approachable. The accelerating pace of life and the pressure gradually increases also encourage people tend to choose those "quick" way of leisure. This is both in the field of books or television fields are the same, the game market certainly no exception.
Mobile industry research firm Flurry has released research report, said they found in the survey Android and iOS users daily on smartphones and tablets using the application, the average duration of 2 hours 38 minutes, which spent in other applications outside the browser on accounted for 80% of the time, this one had a single game 32%. Since the iOS platform more perfect business model, attracting a large number of game developers, but also makes iOS users compared to other platforms, the more often to play the game. With these advantages, coupled with the iPhone, iPad, iPod touch in the domestic market continued to hit, iOS game market is not a rapid expansion of surprising things.
Let us use the most well-known tower defense games as an example to illustrate. On a simple tower defense games, players need to do is skillful operation of the main towers under the cloth, and then wait for the enemy to set checkpoints along the route to attack, and then based on the actual fighting and funds held adaptable, defense of their own to enhance and complement the enemy troops until exhausted or the player you want to protect the target is destroyed. Rules of the game so simple and neat, just at a lower cost will be able to produce a large number of points, plus the desired operation less, of course, will be more crowd favorite. Even if it has a highly repetitive shortcomings, but also because a single player game time usually is not too long and this characteristic is offset.
In summary, the leisure class, mainly in gameplay with affinity and low-threshold Apple's iOS platform game with the further expansion of the mobile device market, showing a very aggressive development trend.
Home machine has now tired
Compared to the booming iOS gaming market, the traditional console games that one becomes already retired. The limitations of the traditional home machine is that it limits the player's entertainment in front of the equipment, plus the game type and the way to use the diversity and complexity, so that less and less time in the modern entertainment powerless. In addition, the more expensive the game software prices are somewhat limited its market to expand.
Faced with this unfavorable situation, in addition to game developers to introduce more fast track "car gun ball" games, console manufacturers who will use the function outside the traditional gaming experience to try to attract more consumers, it surprising. Leaving aside has been unusual way to go not to mention Nintendo, Microsoft led the way to the "occupation living room" as the goal, Xbox One build into a co-movies, internet, television, socializing, gaming is a multifunctional entertainment platform. Only Sony PS4 still hold high the banner of pure gaming experience.
These negative factors together, it seems that heralds home machine industry losing battle, but in fact the outcome is still very hard to say.
Same thing
Game console with more powerful hardware specifications, making its games in visual effects and depth of content on the iOS platform to be far better than in most of the works Marvel War of Heroes. Years of continuous development and evolution of the market and let the game become very sophisticated and mature system. Players may also remember that people often hanging in the mouth of the "ninth art" is the word, which is used to describe those who have such a value game.
Because of this, the traditional type of game has always been able to maintain a considerable amount of core gamers, they high degree of loyalty, for the game's content, depth, maneuverability so elements have their own high demand. These requirements, the current mobile gaming is clearly unable to meet, because the players for portable mobile devices, crisp requirement makes iOS developers rarely considered in making such a platform to meet these core gamers too many games.
From 2013 Microsoft, Sony, Nintendo reported earnings point of view, this generation console with worldwide sales have already exceeded 200 million, on Xbox 360, PS3 and Wii vitality of view, this data will continue marching toward 300 million.
From some of the current situation, we may be able to see a trend. Wii U sold well in view of the fact that Nintendo had planned to release a new developer tool kit, hope they can be transplanted to host up mobile games, games to fill the vacancy, additional equipment appealing.
Xbox 360 and PS3 small independent game market has been very busy, but also very popular among the players like it. Although the two do not necessarily coincide completely in the game, but the concept is similar. Microsoft and Sony have said that the next-generation consoles will continue to support independent game market, but also an affirmation of this route.
Apple has, iOS 7 allows us to see the release of Apple's more emphasis on the game field. Most worth mentioning is the new API in the game MFI (accessories authorization, Made For iDevice) more open support. This will allow players on iOS devices can also obtain a similar operation console game experience, which only comes with touch-screen, the operator has been at a disadvantage mobile platform is critical, the future will also stimulate more different types of games appear .
Many iOS masterpiece like Kingdoms of Camelot series, Arcane Empires Cheap gold, all game elements with orthodox works, they are also subject to players like this you can see the traditional elements of the game in the mobile platform is not without demands. Take Arcane Empires for example, although due to the virtual keys to reduce the inconvenience caused by operation, reducing the intensity of the fighting, but that awkward feeling is always still there, but also affected the game's popular level. The introduction of the new MFI also helps us to see in the game more exciting combat system.
Overall, iOS gaming platforms and console platforms, respectively, are each currently have incomparable advantages, both have a relatively stable user groups. Therefore, the next they are for a long period of time should be gradually closer to each other, and at an intermediate point of a balance, and then into a relatively stable coexistence.
We are in an unprecedented pluralistic society, and that this means different things all have their unique culture and the foundation of the audience, as long as there is a market demand is there, they will continue to exist.
iOS game market with strong aggressive, for example: Kingdoms of Camelot (gems koc). makes it possible to have the strength began to encroach traditional areas, but due to the limitations of mobile devices, Apple also had to make the necessary improvements. As players, we need not lament for the rise of a device or platform or decline, what they want and have fun is most important.