2012年11月29日星期四
Kabam digs into The Hobbit: Kingdoms of Middle Earth Interview
Gameplay in The Hobbit: Kingdoms of Middle Earth is split into several components. Players must build a city and take advantage of the surrounding farmland to generate resources and income. They must then raise an army and take the battle to the other players who populate the persistent game world in an attempt to assert their dominance over as much of the map as possible. Combat is asynchronous, with results calculated according to the relative strength of both players’ armies and defensive capabilities. The user is protected from attack by other players for a week or until they reach a particular level boundary, at which point other players may assault their cities at any time. Suffering an attack means that the player may lose some of their resources, so it is important for players to build up their defenses.
Social features for the game include a real-time chat facility that enables players to converse with one another in real-time. There is also an in-game mail system that allows players to exchange longer private messages with one another. This is also used to deliver game news to players. After constructing an Embassy building, users are also able to create and join “Alliances” in order to play together, support one another and cooperate. The game uses its own proprietary network and “Kabam ID” login, though the player is not required to use the same username for The Hobbit: Kingdoms of Middle Earth as they may have done in the developer’s other games.
Social and mobile strategy game maker Kabam has been on a tear when it comes to brands, first with a game based around the iconic mobster flick The Godfather. Now, the developer has two games in the works centered around The Hobbit, the epic film trilogy by Peter Jackson covering the classic fantasy novel of the same name.
But other than the fact that it exists, we knew little to nothing about The Hobbit: Kingdoms of Middle-earth for mobile devices. Until now. Kabam executive producer Matt Curtis sat down with us recently to give a better idea of what to expect from the iOS and Android game when it launches this fall.
How exactly will The Hobbit: Kingdoms of Middle-earth be different from, say, Gems for Kingdoms of Camelot: Battle for the North?
Kabam worked closely with Warner Bros. to ensure we're delivering an experience that's true to the trilogy of films. In fact, the game will continue to evolve over the coming years as the second and third movies are released, with new characters, content and fiction being introduced. We wanted to help players interact with the world of Middle-earth in an all-new way.
How will the real-time communication and guild forming work, and will this real-time communication extend to combat as well?
Like all Kabam games, teamwork and competition are central to The Hobbit: Kingdoms of Middle-earth. To be more competitive, players can create or join alliances with other gamers to accelerate their progress. The game features a chat and mail system that allows players to communicate in real-time, developing strategy, planning attacks – or just being social. Alliances add a sense of urgency and teamwork that helps keep the game fresh, unexpected and exciting.
What can players look forward to in terms of units from each faction, or how will each faction differentiate beyond looks and style?
The first things players do in the game is choose a side: Elves or Dwarves. Each faction has totally unique art, faction-specific story elements and special surprises. The factions also utilize different units that are true to the fiction. For instance, Elves have archers and Ents while Dwarves have boar riders and siege weapons like catapults.
Given the increased focus on hero units, how will those factor into combat and other elements of the game?
Heroes are paramount to the overall strategy in the game and can be thought of as building blocks to building a powerful kingdom. These key characters are figure heads as they help increase city productivity and lead the player's troops into combat.
Gallery: The Hobbit: Kingdoms of Middle-earth on iOS and Android
In what ways will TH:KOE support that mobile gamer lifestyle, or just shorter sessions of play?
The game-play in The Hobbit Mithril is conducive to the shorter play sessions we see in the current mobile market. We've learned a lot from Arcane Empires and Kingdoms of Camelot: Battle for the North that has gone into refining the mobile experience for The Hobbit. Everything from the design of the user interface and session length to the ability to play the game with one hand and our use of push notifications was designed to give players a great mobile experience.
Arcane Empires offers magical steampunk warfare on iOS, Android
The next strategy game from Kabam isn't on Facebook, Kongregate or even Pokki. Arcane Empires, a steampunk-meets-fantasy strategy game from the folks behind Kingdoms of Camelot Gems is available on iOS and Android now for free. This also marks the developer's first game ever released for Android, and its first new original property since Edgeworld on Facebook.
Arcane Empires Gold is set in a steampunk-themed fantasy world that is ravaged by civil war in which players must lead a civilization through building alliances and waging war against their friends and enemies. However, all players have one common foe, a brutal warlord bent on reviving an oppressive imperial regime. Based on these early screens, the play hooks don't look terribly different from Kingdoms of Camelot on iOS.
"Kabam has aggressive plans for strategy games on mobile devices and we're energized by the raw potential of Arcane Empires on Android and iOS," Kabam Game Studios president Andrew Sheppard said in a release, "right on the heels of Kabam's blockbuster hit Kingdoms of Camelot: Battle for the North." Strategy addicts, Kabam has another shot in the arm coming right up.
2012年11月28日星期三
Clash of Clans - the Winning Formula
I look forward to future updates that may level the playing field while introducing new upgrades that keep the game fresh. So far, I'm hooked.
What makes Clash of Clans a great game is the trademark Supercell winning formula approach to game development. First you take an existing social game theme. Then you benchmark and reverse engineer the best titles in that genre in order to create a strong and natural feeling core loop. You follow up by building a game around that solid core loop. Sprinkle a new and improved game play twist and dress it up in stunning graphics. Finally you polish the game to perfection with a limited beta launch by making the game available only in Canada. Once it's polished and the KPIs look solid it's time to come out with a bang and take app charts by storm.
But even though Clash of Clans is the best there is it's still not the best there could be. Despite being extremely polished and reworked on the basis of the genre benchmarks Clash of Clans has plenty of room for improvements in some key game play mechanics as well as in the virality and even monetization features.
Collecting Resources - beautiful use automated farming mechanics
Coins and Elixir are the two soft currencies in Clash of Clans. In order to produce Elixir and Coins player simply needs to have Elixir Collectors and Gold Mines. Resource production is automated meaning that player doesn't have to initiate resource production nor wait till resource production has finished production. Also to be noted is that the resource production facilities have a maximum cap, meaning that they will keep on producing resource till specific amount after which they will stop production till player has collected the accumulated resource. To increase resource production maximum cap player needs to upgrade the resource facility.
User initiated farming mechanics vs. Automated farming mechanics
The resource production is perfectly done in Clash of Clans. Firstly it's always rewarding to return to the game as you can harvest all of your resources at the start of every session. Secondly the automated farming mechanics encourage new players to visit the game more often as the resource facilities reach their max pretty quickly in their early stages.
Building & Training - everything is interdependent
Roughly put; everything that has to do with building consumes Coins while everything that has to do with troops consumes Elixir. This means that starting a construction, research or an upgrade takes either Coins or Elixir (never both) as well as time to finish the tas. Time taken to upgrade a building depends on the building's current level, so that upgrading buildings is fast in the beginning and extremely slow on later levels. Same steep curve applies also to the price of upgrades.
Upgrading buildings is crucial for progress as player needs more and more resources to build bigger and better units. What's genius about the upgrading flow is that everything is tied to one-another meaning that players can't just keep on upgrading one specific building but instead have to upgrade everything.
For example take a look at the image below. To upgrade a Gold Mine player need Elixir while upgrading Elixir Collector requires Coins. This ties the resources together as upgrading one resource production facility takes always exponential amount of resources produced by the other resource facility. There's always a specific maximum level for each of player's building based on the level of their HQ. Upgrading HQ takes tremendous amount of Coins and in order to store those Coins player needs Coin Storages, which cost huge sums of Elixir... well, you get the point...
Everything is interdependent in Clash of Clans' economy
Nevertheless the greatest building/progress restriction is the fact that player has only two builders. In other words player can simultaneously have only two building/upgradings at the same time. Overcoming this restriction takes only $5, which is the price of a third builder (I'm sure many of us have made that purchase). In case you want to have a fourth builder, well the price just went up to 10$. Talking about great use of price elasticity!
Battling - stop punishing the player
Training troops consumes Elixir and takes time. The better troops you produce the more Elixir it costs and the more time it will take to produce them. But time and Elixir are not the only ones restricting players from building the most massive army. Every better unit takes also more housing space, which creates demand for bigger Army Camps. Army Camps need to be upgraded, this takes resources, time and of course upgrades to the HQ... and you're back in the devilish interdependent economy of Clash of Clans.
Units cost Elixir and time. Better units require more space
limiting the size of player's army.
Here comes the sad part from player's perspective: all the troops you use in a battle are consumed win or lose. So you face a situation where you build and army, attack and lose every single troop even if you won the battle by a landslide.
Sure from economy perspective consuming the whole player's attacking force creates a great sink for Elixir but from retention point of view I really think battling should be reworked. Kabam's Edgeworld does in my view the battles better as it allows player to retreat (raid other players) as well as to keep all the units who survive a won battle. Not only is this approach more user friendly but it also creates demand for super units, which player can take from one battle to another. And believe me, super units, in which players emotionally invest to, sell like pop corn in a movie theater.
The Progress
Solid retention in Clash of Clans is mainly due to the steady and visible progress players have in the game. Second key factor in the retention is the well extremely well designed core loop, which reward player for being active and promises progress for each return session. Finally it's also about those notifications, as just when you think you won't be coming back to the game any time soon, you'r iPhone and/or iPad informs you that the awesome building you forgot you were even building is ready now.
Cheap Clash of Clans Gems has some great first time flow, as it creates emotional attachment to the game area aka. player's village in a matter of 5 minutes. Game starts with Player entering her village, which is after a couple of dialogs attacked by goblins. Player defends the village with a cannon (learn defense) and launches a counter attack (learn battling). After the counter attack player gets back to the village and goes quickly through the core loop (build resource production, build barracks, train troops) till it's time again to launch a second attack against the goblins. After the second attack the game slows down to normal progress speed and introduces the achievements (which work in the beginning as quests) to the player.
You start small...
But progressing is not only about getting more resources and upgrading your buildings and troops. Progressing is also a lot to due with the way you village transforms visually. The puny village of the first session will slowly but surely transform into a combination of Lord of the Rings and Warcraft.
...but you end up EPIC
What's cool and new with Clash of Clans compared to similar games is the single player mission flow. Sure it's super hard compared to the rewards you get for beating goblins and yes Edgeworld had also single player missions but the way they are presented on a separate map makes them just really compelling - till player engages in the player vs. player battles...
Players can choose whether they want to fight other players or AI (goblins).
The Virality
The ultimate goal in Clash of Clans is to beat other players and be a part of a winning clan. First few days player is protected from attacks from other players but once this shield is dropped you become free game. In other words after the shield is dropped your village will be destroyed between 1 - 3 times a day. Protective shield is re-activated for several hours after each lost defense.
There are two ways player can stay away from destruction (or so we are told). Firstly players need to build up their defenses, which defend the village automatically in asynchronous PvP battle. Walls, traps, cannons, watch towers, mortars - you name it! Secondly players need to join a clan by restoring the castle next to their village (awesome way to introduce clans!).
The broken clan castle is found on the game fiel. Great way to set up a long-term
goal and avoid overwhelming new players.
Once in a clan players can chat and in theory plan attacks or revenge in behalf of other clan members. In practice yes, you can chat and even donate some troop but you can't coordinate attacks, simply because in Clash of Clans you can't really choose who you will attack. You can only revenge to someone who once attacked you or you can just attack random opponents who're close to your own experience level.
So what's the point of being a member of a clan apart from getting few low quality reinforcement troop for your next attack? Well, if you're a member in a powerful clan, you all get awarded. There are weekly tournaments and those who wreck the most combined damage get awarded. So yeah, clans are fun for few dozen of people but not for the vast majority of daily players. Plus it would be nice to even get a notification that a weekly clan tournament has been restarted.
Clans don't really clash because you can't yet attack other players from this
view nor co-ordinate attacks against chosen opponents.
Second issue is with friends. Players can sync up via Facebook, which enables them to see all of their playing friends. But after syncing up things fall flat. You can visit your friends or view their clans (and join them). You can't attack your friends. You can't message your friends. You can't gift your friends nor can you request anything from them. Not to mention that you can't even invite players who are not playing to start playing.
All these people I know and no way to communicate with them.
Third issue is the lack of World Map is a serious downfall as map creates true rivalries between players and rivalries fuse retention as well as monetization. For example in Kixeye's Backyard Monsters you can see you neighboring players, attack them, conquer new territories onto which you can create outposts.
World Map in Kixeye's Backyard Monsters
The Monetization
Clash if Clans has a whale based monetization because the prices increase as the game progresses creating a situation in which majority of players (retained users) pay higher prices than minority (new users). In short: ARPPU goes hand in hand with retention.
In Clash of Clans players pay for speeding time and boy there are a lot of waiting in the game. As described in the core loop chapter every action takes time from building to upgrading and from training to improving units.
Clash of Clans Gems are used to instant finish what ever player is doing. And that's where the catch is. In the beginning whatever you are doing takes little time, which not only is good for retention but it also encourages to instant complete production with the free Gems you have from the start. So in the beginning it's pretty useful and cheap to progress fast and the free Gems you get for completing achievements just push you in that direction (+ first time flow forces player to use Gems so many times that it starts feeling right). But as the game progresses the production times increase. Pretty quickly you are waiting days for productions to be completed - and some players will continue paying (now tenfold) to skip the waiting.
Gems can also be converted into Coins or Elixir. I usually like to sell separately virtual and premium currencies as it encourages paying players to make several purchases. For example if resources were sold separately buying Gems would help the player to instant finish a production. Then the player would want to start a new construction right away, which would create demand for Coins or Elixir. Player would lack the soft currency because he just speeded up the production instead of waiting so not enough time has passed and the resource production facilities are empty. Of course players can instant finish resource productions but that doesn't create re-buys in the same session - only increases consumption of Gems.
Also Clash of Clans still lacks power ups. Magnificent consumable weapons players can use to improve the success of their attacks (don't underestimate players' willingness to revenge the attacks on their villages). That would convert players who have progressed far but don't find it compelling to pay $30 to speed up a single production.
The game for me was incredibly addictive, more-so than other farming and strategy games I've played. I agree with both of your observations (above) that the timers are probably a bit too heavily focused on monetization. I get that urge to open my wallet and purchase gems on a daily basis but for Supercell, in an industry where Zynga is shedding employees and app are make it or break it, that's probably a great thing.
The best there is, but...
Clash of Clans is an amazing game. Supercell has thoroughly gone through all the benchmarks in the genre and created a game, which simply outclasses genre veterans such as Kabam and Kixeye. What's even more impressive is that this is Supercell's first poke at the whole strategy genre.
Clash of Clans is a combination of well balanced core loop, extremely compelling graphics and super smooth gameplay. What makes the game top grossing is the combination of very solid retention and whale economy, where retaining users end up making higher average purchases due to rising costs.
But even though Clash of Clans is the best there is there's still room for significant improvements in game play (battle mode), virality (world map, interaction with friends) and even monetization. Now the question is whether there will be someone else who comes up with improved version of Clash of Clans or will Supercell continue it's dominance with future updates. I believe in the later one, because Supercell has shown that they have the patience to perfect their games. They're not moved by financial quarters and their deadlines seem to be tied to the quality of the product instead of a random date set in executives' mind. I believe that Supercell has the winning formula to make great social games.
Tunnisteet: ARPPU, Backyard Monsters, Clash of Clans, competition, conversion, core loop, Hay Day, Kabam, Kixeye, monetization, premium currency, retention, revenue, soft currency, Supercell, virality
5 kommenttia:
I stopped playing because of its heavy focus on monetization. The increasing time delay to build or upgrade buildings and units became frustrating. The cost to speed up was far too high for me to justify and in general, I hate paying for speed ups. I much prefer purchasing non-consumable content that enhances the game or unlocks new abilities.
In addition, the game introduces clans far too late. After several days of playing, I never earned enough coins and elixer to restore the castle and join a clan with my friends. Unlocking this sooner would almost certainly increase the number of players that join a clan retention through its social, community element.
I agree with you on the too steep progression of the production timers. In Kabam's games you go from seconds to minutes and from minutes to tens of minutes, then hour, a couple of hours etc. In Gems for Clash of Clans they jump from tens of minutes to several hours and then quickly to several days. And it really kills the fun and I bet some retention too.
Nevertheless these are a matter of tweaking and content. When you launch a game you're forced to have long timers and a lot of waiting/grinding simply because you don't have enough of content to last. But once you get few updates in and add that content you can simply reduce the timers and hopefully see increase in retentions.
Clash of clans
On the advice of Franco clash of clans gem sale I installed on my Iphone.
So, I have to say that I've tried a lot of games like "Kingdom Age Gems" but everyone was trying too much to look like Age of Empires.
Clash of Clans instead gives the completeness of all the mechanisms of automatic devices that make it easy but also enjoyable to play.
Spectacular that attack you when you go see all but destroyed in a few seconds your work reappears unscathed.
In short, a game made with the brain because of cell phone can not take games like Age without making major simplifications.
Of course they also Franco has already done the clan, so we are waiting ...
My coworkers hooked me into playing Clash of Clans when it first launched and even though I'm not typically into appointment-based games, I thoroughly enjoyed it... for only a week.
I stopped playing because of its heavy focus on monetization. The increasing time delay to build or upgrade buildings and units became frustrating. The cost to speed up was far too high for me to justify and in general, I hate paying for speed ups. I much prefer purchasing non-consumable content that enhances the game or unlocks new abilities.
In addition, the game introduces clans far too late. After several days of playing, I never earned enough coins and elixer to restore the castle and join a clan with my friends. Unlocking this sooner would almost certainly increase the number of players that join a clan retention through its social, community element.
There are three major parts in Buy Clash of Clans gems' core loop: Collecting Resources, Building & Training and Battling. Nevertheless not all of the parts of the core loop are equally important as the importance of each part is influenced by player's ongoing goal in the game, which creates different style game play styles from resource gathering and building heavy to active battling.
Clash of Clans Cheats for iPhone and iPad
Today we want to present, to those of you who still do not know, a game for the iPhone and iPad completely free (unless you do not give in to the temptation to exaggerate). We are talking about clash of clans gem, arrived at version 2.86 (to date), weighing about 44.8 MB developed by Supercell Oy.
The game is in full boom spread and there are thousands of new players every week. The aim of the game is very simple, you have to build a village, keep, protect it from enemy attacks, or other players and then build an army of lethal attack. It begins with available two builders (masons can be added only by paying with gems, which of course is not recommended xD) that have the role to build new buildings, mines and traps. Over time you build new mines and extraction of elixirs which are the two trading currencies in the game. Everything you build takes time, most go on longer it will take to improve existing structures. Money and elixirs, allow you to grow and become increasingly aggressive and erect defenses at the same time more and more solid. Your army will go to battle against other players in multiplayer (at a cost of gold per search) or in the country so that they can take home new resources to develop the village. Finally, in all of this you can make use of extra help, rebuilding the castle clan fact you can create a new clan or join an existing one so you have the right to special reinforcements in the assault to other villages or in the event of an attack on the your village.
But here are some tricks to speed up growth:
grow right along with the other structures, the town hall and the castle of the clan. The town hall upgrades and other unlock the castle clan allows you to have the support of many friends and members of the clan in order to become more dangerous since the lower levels.
attacks the first villages in the country (not in multiplayer), it will be easy to win.
ergi immediately a wall around the cannons and turrets of the archers. It is not essential to create walls to defend its gold reserves and elixir (drops). It 'much more important to defend the defensive structures like this, all those who attack you encounter several obstacles before razia make your reservations. When you have the funds you can also protect all other structures, but it is a good idea to strengthen more and more guns, turrets for archers and wizards.
working in your clan, gives troops soon as you can, by doing so others will give to you, these troops will defend your village when you're gone and you will be supporting the attacks to other villages.
consumes all the money and elixirs that you can if you can not connect to the Cheap Clash of Clans Gems, who will attack you in doing so will take away less money and drops.
as soon as possible take the mortar, which is of vital importance in the defense of your village.
do not waste money on decorations that are of no use and will not slow the enemy.
when you make an attack the giants are fundamental because before attacking gold deposits or other prefer to destroy defensive structures such as the guns of the enemy.
Unfortunately, there are more than anything else because the guidelines have not yet been discovered true tricks that can be used for this game, we are working for you. You can easily arrange to join a clan through a comment on this page.
The game is available here at the official site. - Clash of Clans Gems Sale
2012年11月25日星期日
Clash of Clans Update Brings Christmas Content
buy clash of clansh gems has just been updated to version 2.111 which introduces a host of wintery Christmas content to the popular strategy game, as well as a long list of balancing and matchmaking fixes.
To add a festive flavor to proceedings, snow now falls gently across the lands, and you can even surprise your enemies with the all-new Unpleasant Present explosive trap. A new spell allows you to ask Santa if he wouldn't mind bombarding your enemies when he has a moment, and there's even a rare hidden Christmas tree lurking around somewhere.
Here's everything else the update provides:
Huge improvements to matchmaking!
Offered matches will now be a lot better and closer to your own trophy count.
- Queue system added! Less hitting of the "Find a match" button.
- New system will work much faster than before. -cheap honor points global war
Big permanent improvements...
Clash of Clans port by Supercell won't be happening for iphone
Once in awhile we get to report on news that, in this day and age, we really shouldn't have to report on but end up having to anyways due to the popularity of a particular game and the fact that there surely are iphone gamers out there hoping that said particular game would be coming to iphone. Today we get to do one of these reports on clash of clans gem sale, developed by Supercell, who has announced that a port will not be arriving for iphone, at least not for right now.
So why will we not see Clash of Clans arrive onto Google Play in the foreseeable future? Well one reason Supercell general manager Greg Harper cites is the fragmentation of iphone, Yup, that same old story again that seems to rear its ugly head once in awhile. Not that we need to point out that fragmentation of iphone is actually getting a lot better or anything. Nor do we need to point out, yet again, that even little indie developers are able to manage two different code bases and have their game on both iOS and iphone, some even converting their existing code to use an engine like Unity3D so they can release updates closer together.
Operationally, it's extremely challenging (obviously not impossible) to support two separate code bases and keep those two branches synced with timely releases in the market for both. - Greg Harper, Supercell
The other reason for now Clash of Clans port for iphone? Harper believes that the revenue Supercell would see from an iphone port would not be meaningful enough to justify porting it over and the cost of supporting the game would be too high. An interesting statement coming from a company that last month reported that between both their games, Clash of Clans and Hay Day, Supercell pulls in $500,000 a day in revenue. Yes, we mean per day, not per month.
For those of you unfamiliar with Clash of Clans, it is a city building sim game where gameplay is solely based on building up your city and battling it out with other players. It's a pure PvP RTS game in other words. One thing Supercell seems to not know is that this type of game is actually not very common on iphone and there is actually quite a demand for it from what we have seen in the past whenever we talk about PVP-based RTS/city building titles arriving on Google Play. It could be actually quite profitable for them if they gave it a shot. cheap honor points global war
In the end though a developer will do what they think is best and in this case it looks like Clash of Clans will not be coming to iphone at any point in the near future. Will that change? There is always a chance it could and if it does change, we will be sure to let everyone know. Other developers have said the same thing in the past then decided to go for it and bring their games to iphone and have been quite successful with their iphone versions. - Jet Fighters II Honor Points
Arcane empires cheats
Game Introduction - Arcane Empires
Arcane Empires gold is a persistent city-building game developed by Kabam (Kingdoms of Camelot Gems) where you build up a city, gather resources, and battle other players. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.
Best tactic for star is to build three each of the farm, crystal mine, saw mill and iron works, go get your mission rewards for all of those, and then start upgrading them as needed.
You can generate more silver by doing one of two things: either upping the taxes on their city (which runs the risk of decreasing their happiness) or simply building more homesteads in the castle area, which increases your population and the total amount of taxes that get paid to you.
Leveling: Building and upgrading structures, expanding your territory and most importantly, completing the games missions is critical to leveling up. Leveling up adds new structure types and gives you gold, speed tokens to reduce cooldown times of your research and building creation/upgrades.
Missions: Missions are critical to your success in the game. They are your guide in the early going to make sure that you have enough means of production to defend yourself against other player’s attacks. (After a week, your city is vulnerable to attack by other players) Follow the suggested missions to build up your city and claim the mission rewards, which are usually resources but can also include gold and speed tokens. Completing these missions will also help you level up and continue to get stronger to expand your city and defend yourself against incoming attacks.
Earning Free Gold for Arcane Empires: As always with games with this type, there are a few incentives of free gold by doing various tasks. The main one is creating a Kabam account, which nets you a cool 75 gold. You can also link the game to your Facebook account for more free gold.
2012年11月24日星期六
Clash of Clans for iPad, survive the attack of the goblins
The kind of strategic freemium is undoubtedly experiencing a golden age, and not only thanks to iOS and games prepared for this operating system, but also through social networks like facebook (above), which allowed an almost viral spread of this kind of games. These securities were free to go where we will, at some point, spend some real money, themes and locations are as varied, including one of the most popular locations is the medieval one.
He tried with kingdom of camelot gems Lords and to stand up before a game purely fantasy where defeat the hordes of enemies, but unfortunately, as you can see from various reviews (including our own) did not succeed very well, if that's your thing, you can then ripegare of this new game called clash of clansh gems.
In this game we will build a village with the aim to recruit units that will form an army to stop the advance of goblins to our village, and of course to buy new weapons and magical creatures hire for the same purpose. If in any case the load-bearing part of the game Esono in-app purchases, the game is definitely fun and, by virtue of the fact that it is distributed free of charge, is certainly worth a try.
He tried with kingdom of camelot gems Lords and to stand up before a game purely fantasy where defeat the hordes of enemies, but unfortunately, as you can see from various reviews (including our own) did not succeed very well, if that's your thing, you can then ripegare of this new game called clash of clansh gems.
In this game we will build a village with the aim to recruit units that will form an army to stop the advance of goblins to our village, and of course to buy new weapons and magical creatures hire for the same purpose. If in any case the load-bearing part of the game Esono in-app purchases, the game is definitely fun and, by virtue of the fact that it is distributed free of charge, is certainly worth a try.
Clash Of Clans Free Gems – Ways To Get Clash Of Clans Free Gems Fast & Easy
Clash of clans gems, this is the way to get clash of clans free gems easy and really fast. Unlimited free gems clash of clans app game.
2012年11月19日星期一
The Hobbit: Kingdoms of Middle-Earth for Player
If you’re feeling the need to jump into Tolkien’s world of elves, dwarves, wizards and goblins then a new game is awaiting you in the Google Play Store. It’s called The Hobbit Cheap Mithril and it’s a massively-multiplayer strategy action game that’ll have you forming alliances with fellow leaders tasked with the need to help Bilbo, Gandalf and the rest of the gang fight a goblin resistance which threatens Middle-Earth.
The game’s core mechanic is city-building, and you must build these cities up to help against the goblin army. You play as either an elf or a dwarf, and the two races must set aside their pretty differences and come together to strike against a common foe.
The game’s description does mention that the “rift between Elves and Dwarves runs deep.” We’re not sure if that hints at some sort of gameplay dynamic or if it’s foresight into what’s to come from future updates, but it has our attention nonetheless.
Heroes like Legolas and Thorin can lead your troops into battle to give you that extra edge you need to take down the goblins. It sounds like a pretty deep game that has already gotten some pretty nice reviews on the Google Play Store. Be sure to download it for free here, and hopefully we’ll bump into each other in Middle-Earth as we face whatever interesting and scary challenges await us. Read on for full press details.
The Hobbit: Kingdoms of Middle-earth Now Available for iPhone, iPad, iPod touch and Android Devices from Kabam and Warner Bros. Interactive Entertainment
“The Hobbit: Kingdoms of Middle-earth provides an interactive way for film fans to engage in the adventure as they explore the characters, conflicts and locations in this epic fantasy world.”
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The Hobbit: Kingdoms of Middle-earth mobile game
abam has launched a mobile game version of The Hobbit: Kingdoms of Middle-earth, which is loosely based on the new Hobbit film arriving in theaters Dec. 13 from Peter Jackson. Cheap The Hobbit Mithril
The game is Kabam’s second major licensed title. (It previously created a game based on The Godfather). It is another example of both the growing importance of brands in the new digital market and of the growing importance of mobile games. It’s available for iOS (Apple iPod touch, iPad and iPhone) and Android devices.
To date, Kabam has made social and mobile games mostly with its own intellectual properties. But the San Francisco company has become more ambitious as its revenues climb above $100 million (for 2011). Jackson’s film is the first in a new trilogy from the Oscar-winning director of The Lord of the Rings movies. Kabam published the game in partnership with Warner Bros. Interactive Entertainment, whose parent company owns the film rights for the J.R.R. Tolkien works.
“Kabam has crafted a mobile game that will thrill strategy gamers and The Hobbit film fans alike,” said Andrew Sheppard, the president of Kabam Game Studios. “We’re excited to partner with Warner Bros. Interactive Entertainment to deliver a free-to-play game for iOS and Android that fans can experience wherever they go.”
In this Hobbit game, you can create your own empire in Middle-earth. You build a kingdom, forge alliances, and strategize with other gamers to purge Middle-earth of your enemies.
“We expect The Hobbit trilogy to be one of the biggest events in entertainment history,” said Greg Ballard, the senior vice president, digital games, for Warner Bros. Interactive Entertainment. “The Hobbit: Kingdoms of Middle-earth provides an interactive way for film fans to engage in the adventure as they explore the characters, conflicts and locations in this epic fantasy world.”
Kabam is also creating The Hobbit: Armies of the Third Age, a free-to-play game for the web. This will be available later this year.
The Hobbit film series, loosely based on the classic novel by J.R.R. Tolkien, is expected to be one of the most important movie properties of all time, given the prior success of Jackson’s The Lord of the Rings movie trilogy.
Kabam was virtually unknown a few years ago. Its success in hardcore social games on Facebook and the iPhone has made it into an attractive partner in extending a movie brand into games — something that used to happen only with established console game companies such as Electronic Arts or Activision Blizzard.
The second film, The Hobbit: The Desolation of Smaug, opens Dec. 13, 2013, and the third film, The Hobbit: There and Back Again, comes out July 18, 2014. The films are based on a single novel by Tolkien, but Jackson is taking artistic liberty in adding his own material. The movie, for instance, includes the elf character Legolas, who appeared in The Lord of the Rings but never in the book version of The Hobbit.
Previously, Kabam moved into the licensed property realm with its The Godfather: Five Families social game.
Haden Blackman, who was the executive producer of LucasArts’ renowned hardcore PC and console game, Star Wars: The Force Unleashed, produced Kabam’s Hobbit game.
Chief executive Kevin Chou co-founded Kabam in Redwood City, Calif., in 2006. The company has since moved to San Francisco and has more than 550 employees. Kabam’s other successful titles include Dragons of Atlantis, Edgeworld, and kingdoms of camelot gems
Kingdoms of Camelot is APP mobile
Kabam, most famous for their Kingdoms of Camelot franchise, have launched it’s first ever app for iPad, iPhone, and iPod touch. Kingdoms of Camelot: Battle for the North builds on the heritage of the award-winning massively multiplayer social game Kingdoms of Camelot, which has amassed over a whopping 15 million players worldwide, thrusting gamers into Britain’s medieval North for a deep, Arthurian-style game of strategy and empire building.
The best thing? It’s free to play!
The folks at Kabam are allowing players to have their own slice of medieval Britain in their pocket, for nothing!
Andrew Sheppard, President of Kabam, had this to say:
V*****n: Best game ever absolute addictive Ben playing for six months highly active and exciting the options are endless
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Players will build cities, grow and manage resources, raise armies, research alchemy to increase their powers, command knights, engage in real time chat with players, and enter into large-scale Alliances. Joining an alliance is a critical part of the game, as Alliances allow players to engage in massive, real-time battles with hundreds of players. Completing the MMO-style experience, players can participate in tournaments and other events for rewards and bragging rights.
The Kingdoms of Camelot Gems App Coins is available for free from the App store on iPad, iPhone, and iPod touch. Alternatively click here to go to the app store.
The best thing? It’s free to play!
The folks at Kabam are allowing players to have their own slice of medieval Britain in their pocket, for nothing!
Andrew Sheppard, President of Kabam, had this to say:
Kingdoms of Camelot Gems to get many customers praise and love
Most Helpful Reviews ----- What our customers are saying about us
T*****a: VERY FAST SERVICE, TOTALLY RELIABLE, I WOULD DEFINITELY RECOMMEND
Charles****: I trust you. I will tell friends about you.
C*****e: Me too now, thanks for extra gold :)
D*****n: Got them. Thank you
David *****: I will put it out to the guild
The Kingdoms of Camelot Gems App Coins is available for free from the App store on iPad, iPhone, and iPod touch. Alternatively click here to go to the app store.
The Hobbit Kingdoms of Middle-earth: the conquest of middle earth
An epic battle for domination of the Middle Earth has just begun! And 'in fact just landed on the App Store an interesting multiplayer title that allows you to join thousands of players from all over the world to drive hordes of goblins from the lands that lie beyond the Misty Mountains and play The Hobbit: The Realms of Middle-earth .
Gandalf, Bilbo, Thorin and thousands of other players who need our help to get rid of the threat of the Goblin in this new game of combat and strategy Kabam. We may be an Elf or a Dwarf, build our city and defeat the Goblin. But, taking into account that the relationship between Dwarves and Elves have long been cracked and therefore not always easy ...
The application format is universal and therefore usable with the same download on his iPhone on the iPad. As already mentioned, the title is available for free in the App Store.Obviously this is a title freemium and therefore expect to dip into their portfolio after the input field. These purchases available and their prices:
1. The Hobbit Mithril 1400 USD57.99
2. The Hobbit Mithril 2800 USD127.99
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2012年11月13日星期二
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